Game of War
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What were they thinking? Miniature figurine war gaming with the attractive pieces and sensibly designed combat resolution rules taken out, to be replaced by abstract plastic coloured blobs and a system wherever whoever rolled higher on a single die did better. | What were they thinking? Miniature figurine war gaming with the attractive pieces and sensibly designed combat resolution rules taken out, to be replaced by abstract plastic coloured blobs and a system wherever whoever rolled higher on a single die did better. | ||
- | + | <div class="image">[[File:Gameofwar graphic.jpg]]''Cannon to the left of them, jokers to the right, here I am stuck in the valley of death with you...''</div> | |
- | + | Two very boring-looking war games experts rolled the dice and adjudicated occasional additions of one or two to a roll as the situation dictated. [[Angela Rippon]] took it all very seriously as did the competitors, real-life higher-ups in the British armed forces. | |
===It all comes down to values=== | ===It all comes down to values=== | ||
Line 50: | Line 50: | ||
Devised by David Stocker and Kevin Halloran. | Devised by David Stocker and Kevin Halloran. | ||
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+ | == Theme music == | ||
+ | |||
+ | Simon Etchell | ||
== Pictures == | == Pictures == | ||
- | <div class="image">< | + | <div class="image">[[File:Gameofwar model.jpg]]''The site layout for Glastonbury 1998''</div> |
- | ''' | + | <div class="image">[[File:Gameofwar set.jpg]]''No nonsense set design. Don't you know there's a war on?''</div> |
- | <div class="image">< | + | <div class="image">[[File:Gameofwar table.jpg]]''Red light spells boredom''</div> |
- | ''' | + | <div class="image">[[File:Gameofwar dice.jpg]]''Look at the prettily coloured dice! This is about as interesting as Game of War gets.''</div> |
+ | |||
+ | <div class="image">[[File:Gameofwar symbols.jpg]]''Blue things.''</div> | ||
+ | |||
+ | <div class="image">[[File:Gameofwar discussion.jpg]]''I know how to win this war. Let's invent radar.''</div> | ||
+ | |||
+ | <div class="image">[[File:Gameofwar ajudicator.jpg]]''The adjudicator, pointing out a breach of the Geneva convention''</div> | ||
+ | |||
+ | <div class="image"><IMG src="/atoz/programmes/g/game_of_war/game of war 1.jpg" alt="game of war 1.jpg" width="187" height="225">''Host, [[Angela Rippon]]. In the background can be see the scale model battlefield, complete with red and blue game pieces.''</div> | ||
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+ | <div class="image"><IMG src="/atoz/programmes/g/game_of_war/game of war 3.jpg" alt="game of war 3.jpg" width="225" height="155">''Angela Rippon with two military expert contestants.''</div> | ||
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[[Category:Board Game Conversion]] | [[Category:Board Game Conversion]] | ||
+ | [[Category:Action Time Productions]] | ||
[[Category:Channel 4 Programmes]] | [[Category:Channel 4 Programmes]] |
Revision as of 23:52, 10 August 2020
Contents |
Host
Co-hosts
Arthur Harman
Paddy Griffith
Iain Dickie (analyst)
Broadcast
Action Time for Channel 4, 3 to 17 August 1997 (3 episodes)
Synopsis
Eh?
What were they thinking? Miniature figurine war gaming with the attractive pieces and sensibly designed combat resolution rules taken out, to be replaced by abstract plastic coloured blobs and a system wherever whoever rolled higher on a single die did better.
Two very boring-looking war games experts rolled the dice and adjudicated occasional additions of one or two to a roll as the situation dictated. Angela Rippon took it all very seriously as did the competitors, real-life higher-ups in the British armed forces.
It all comes down to values
Gorgeous production values: mock news bulletins, individual sets where the two sides would consider their plans, lots and lots of graphics detailing the "what-if"s as the forces considered their plans, gratuitous war sound effects. The main map, where we could see what was actually happening to both sides, was situated in the main set, which seemed to have a left-over prop from Close Encounters of the Third Kind suspended above it.
Remarkably atmospheric, but the atmosphere created was of a rather ill-thought-out war game, not of a war. Oddly enough, this led to very low ratings and nothing ever came of the short pilot series of three shows.
Key moments
"I rolled a 6 and a 4, then he rolled a 2 and a 3, then I rolled a 1 and a 6, then he rolled a 2 and a 3 again. You know what this means? The 14th cavalry of reinforcements have been held up unaccountably somewhere around Constantinople, and you're shagged, pal."
Trivia
The three episodes were based on the battles of Balaklava, Naseby and Waterloo, in that order.
Inventor
Devised by David Stocker and Kevin Halloran.
Theme music
Simon Etchell