Weaver's Week 2009-08-23
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''Jack Welsby advises that this game is "Monsters" by Acornsoft. Thanks, Jack!'' | ''Jack Welsby advises that this game is "Monsters" by Acornsoft. Thanks, Jack!'' | ||
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''(l-r) Nigel, Janet, Neil, Gandor.'' | ''(l-r) Nigel, Janet, Neil, Gandor.'' | ||
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''The contestants are restrained by ropes'' | ''The contestants are restrained by ropes'' | ||
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''Ganord perfects her behind-the-hand break. ''Did someone say break?'' Little Noely will be evaporated next week.'' | ''Ganord perfects her behind-the-hand break. ''Did someone say break?'' Little Noely will be evaporated next week.'' | ||
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''They get the key by siphoning the salty water out.'' | ''They get the key by siphoning the salty water out.'' | ||
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''Dogran is directed down his hole.'' | ''Dogran is directed down his hole.'' | ||
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''Janet Fielding is in the dark.'' | ''Janet Fielding is in the dark.'' | ||
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- | + | [[Image:Only_Connect_symmetry.jpg|350px|Only Connect]] | |
''The unusual typeface is a clue.'' | ''The unusual typeface is a clue.'' | ||
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- | + | [[Image:Only_Connect_embarrassment.jpg|350px|Only Connect]] | |
''The chessmen have a question about chess.'' | ''The chessmen have a question about chess.'' | ||
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- | + | [[Image:Only_Connect_walk.jpg|350px|Only Connect]] | |
''The walls are introduced with a shot of the contestants walking in.'' | ''The walls are introduced with a shot of the contestants walking in.'' | ||
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== This Week And Next == | == This Week And Next == | ||
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- | [[Weaver's Week 2009-05-24 | + | [[Image:ESC_2009_Armenia_votes.jpg|100px|Weaver's Week 2009-05-24]] |
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Revision as of 14:00, 22 December 2009
Last week | Weaver's Week Index | Next week
We'll begin by presenting the brainteaser. "The voice of fast leg theory, a train in the sky, a follower in Hannibal's footsteps, and Juan Carlos. What links these to a focus and a directrix?" The answer comes later in the column; right now, we have to leave the planet.
Contents |
The Adventure Game
Season 3, Episode 5
This episode was first broadcast on 1 March 1984.
In the two years since the second series was made, computers had invaded the home. The Sinclar Spectrum, the Commodore 64, the BBC Model B had all brought their microchip goodness to families everywhere. If the audience didn't own one themselves, they certainly knew someone who did.
Not surprisingly, the opening sequence features games: Argeroids (Asteroids), Space Invaders, and Skramble in the opening title sequence. The lovely Ganord welcomes us to the show from the Arg-o-vision studio, and then changes into her only very slightly less lovely human form. So as not to scare the visitors, you see. Gandor is sitting at the flight control console, but he scarpers before their craft touches down. The adventurers are coming in too quickly and crash, so they will have to run through a Pacman maze, cross the Frogger road, and pass along the bottom of a computer game we could probably have recognised at the time but don't know now. | |- | Gandor pulls on his gloves and welcomes the team to Arg. The set is dressed using what appear to be pieces of car exhaust systems, thin metal tubes snaking up the wall in irregular patterns. This is probably because the set was dressed using pieces of car exhaust systems, purchased for a song and a green cheese roll from a scrap merchant near Bristol.
Moving to the declaration area, the adventurers in this episode are declared as Janet Fielding (Tegan off of Dr Who); Nigel Crockett (antique dealer); and Neil Adams (judo champion). Ganord shoots in to meet them, and she and Angord (who remains in her dragon form throughout) fit the visitors with their anti-gravity belts. It'll stop them from flying off in all directions during the inevitable gravity quake. Gandor says that the team's ship is being repaired: it's across the sitting room and through the lying room. Ganord reminds the team to address HH The Rangdo appropriately. She also gives the team a 12-drogna piece (green triangle) each, with the admonition to "use it wisely". | |- | The team are tethered by red ropes attached to their anti-gravity belts. When Neil inserts the piece, the rope extends from the wall in coloured segments, and he is able to walk further out. He and Janet move further out, and there are additional drogna scattered across the floor. It seems that it's only the colour of the currency that counts, not the denomination as we saw in the last series.
As the team are all moving out, His Highness the Rangdo of Arg enters on his pedestal. Inevitably, the team fail to give him an appropriate greeting, and Gandor has to come in and show them how. Gronda properly, chaps; when on Arg, do as the Argonds do. He suggests that the team get His Highness some presents: "he loves weedkiller, but not fertiliser." | |- | We cut back to the Arg-o-vision studio, where – almost inevitably – there's a game of snooker in progress. Back in the early 80s, no day on BBC2 would be complete without at least one shot of men hitting coloured balls with those little stick things, and even Arg wasn't immune to the game's charms. At the table is Ron Gad, the man who doesn't play snooker but rekoons, says elloh not hello, and generally talks sdrawkcab. Backwards. He's playing the part of Bill Homewood, and the backwards talking is somewhat better than Ganord's cue skill.
Back at the game, Neil's spotted a key in a bottle on a pedestal. The key is attached to an egg, the egg is in the bottle, and the bottle is stuck down. Neil adds water to the bottle, but the egg refuses to float. "Add salt!" Why would adding salt help the team? (We had to go and look this one up ourselves.) It makes the water less dense, allowing the egg to float up. | |- | The egg floats up to the top of the bottle, from where they can get it and the string out, but the key has fallen off! Was it ever tied on, we wonder? The adorable little Dogran runs into the room from the lying room, and Ron Gad comes in with his policeman's cry "Olleh olleh olleh!" before inviting Dogran to go back to his hole. With cries of "Syawyna", Ron greets the visitors in his effusive manner, and is asked, "Do you speak English" by Nigel. "Nodrap? Koogedelbbog!" replies Ron, before delivering a parting shot and leaving after Dogran. Many other teams tried to engage Ron in some sort of stilted conversation, but this group seems to be adopting the talk loudly and slowly approach.
The adventurers have spotted there's a magnet on the can-opener, and they can tie that to the piece of string and get the key that way. If they can see it through the cloudy water. On the suspicion that the water is hampering the magnetic properties, they siphon off the water. Janet suggests hurling the water at the cameramen who are smirking: weren't they advised not to break the fourth wall? | |- | Neil eventually retrieves the key, and even though Janet is worried that it might not fit, it fits, and there's a round of applause. Nigel and the others keep their belt, and Janet brings the money. Dogran welcomes the team to the Lying Room, so called because there's a waterbed in the corner. There's also a computer in the corner, and it allows the team to communicate with Dogran. Being an obnoxious sort of Dogran, he insists that the team talk proper to him, through the computer.
Down the Dogran hole is a rather clever logic maze, in which the team would be asked to (for instance) get a siphon and fill it with water to douse the fire in a dragon that's blocking the team from getting the password. This time, they see a sign saying "Way Out". "Is this the password?" ask the team. "Don't know," replies Dogran. "Is this a dirty trick?" they enquire. "A dirty trick? A dirty trick?! Dogran playing a dirty trick??!!!" exclaims Dogran, clearly offended. "Don't know." | |- | Janet tries "Way out" at the password barrier. It doesn't work, and she ends up in the Black Hole. It's a room, and it's entirely black. Nigel can see what she's doing on some infra-red cameras, and relay that to Neil who is on the telephone in the sitting room, and between them they can direct her out. Back at the computer, it's showing todays's password is Aargvark, and Ganord politely but firmly ushers the team along to the next event.
But The Drogna Game will have to wait for next week, there's someone waiting to combine the good looks of The Rangdo with the withering powers of Ganord. Or was it the other way round? | |}
Only ConnectSeries 2, Episode 6: Rugby Boys v Chessmen
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