Pointless

(Synopsis: Have edited it for the changes for series 2, obviously needs a lot of tidying but the structure is up)
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Cross the surveys of [[Family Fortunes|Family Fortunes]] with the inverse scoring of [[Beat the Nation|Beat the Nation]] and you get... well, you get [[Topranko!|Topranko!]], more or less. Or, if you're BBC Two and pitching for the daytime audience, you get this. If it was us, we probably wouldn't tempt fate (and TV critics) by calling it ''Pointless'', though.
Cross the surveys of [[Family Fortunes|Family Fortunes]] with the inverse scoring of [[Beat the Nation|Beat the Nation]] and you get... well, you get [[Topranko!|Topranko!]], more or less. Or, if you're BBC Two and pitching for the daytime audience, you get this. If it was us, we probably wouldn't tempt fate (and TV critics) by calling it ''Pointless'', though.
-
So anyway, Endemol (or rather their appointed agents, specifically market research company Redshift Research) has given 100 people, 100 seconds to name as many things as they can in a given category. These categories are fairly varied, although categories relating to countries and their languages, locations, affiliations etc, do seem to appear far more often than any other category. In the studio, the contestants only have to come up with one answer at a time, and (provided it's a valid answer) they will score points, from zero to 100, depending on how many people gave that answer in the survey. The aim is to give the most obscure answers, and thereby receive the lowest score. Ideally, one would give an answer that nobody gave in the survey - a "pointless" answer - thus scoring nothing at all, and incidentally adding £250 to the jackpot (which starts at £1000 and goes up by £1000 each day it remains unwon).
+
So anyway, Endemol (or rather their appointed agents, specifically market research company Redshift Research) has given 100 people, 100 seconds to name as many things as they can in a given category. These categories are fairly varied, although categories relating to countries and their languages, locations, affiliations etc, do seem to appear far more often than any other category. In the studio, the contestants only have to come up with one answer at a time, and (provided it's a valid answer) they will score points, from zero to 100, depending on how many people gave that answer in the survey. The aim is to give the most obscure answers, and thereby receive the lowest score. Ideally, one would give an answer that nobody gave in the survey - a "pointless" answer - thus scoring nothing at all, and incidentally adding £250 to the jackpot (which starts at £1000 and goes up by £1000 each day it remains unwon). The show's round structure changed considerably from series 1 to series 2, although the basic set-up of asking contestants to guess obscure answers from those provided by 100 surveyed people remained the same.
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Series 1:
Five pairs start. Each of the first three rounds has the same gameplay: a general category (say, "film" or "politics") is given, to allow each pair to decide which of them will go first in that round. Once the order has been decided, the actual question is given, e.g. "Films directed by Steven Spielberg" or "British Prime Ministers Since 1900". Alexander Armstrong asks the first player in each pair in turn to give an answer fitting that category; a valid answer scores as outlined above, while an invalid answer scores a penalty of 100 points. After the first player from each pair has given an answer, the second player steps forward to give their answer. The player from the pair who gave their answer last in the first section gives their answer first, the player from the pair who gave their answer fourth in the first section answers second and so on, thereby limiting any unfairness resulting from being the last to answer. Once both players in each pair have answered, the pair with the highest score is eliminated, however each pair is allowed to return for a second and final chance on the next day's show. In the event of a tie-break, each pair must provide another answer, over which they can confer. Each round is treated as a separate contest, with the scores starting afresh from zero each time.
Five pairs start. Each of the first three rounds has the same gameplay: a general category (say, "film" or "politics") is given, to allow each pair to decide which of them will go first in that round. Once the order has been decided, the actual question is given, e.g. "Films directed by Steven Spielberg" or "British Prime Ministers Since 1900". Alexander Armstrong asks the first player in each pair in turn to give an answer fitting that category; a valid answer scores as outlined above, while an invalid answer scores a penalty of 100 points. After the first player from each pair has given an answer, the second player steps forward to give their answer. The player from the pair who gave their answer last in the first section gives their answer first, the player from the pair who gave their answer fourth in the first section answers second and so on, thereby limiting any unfairness resulting from being the last to answer. Once both players in each pair have answered, the pair with the highest score is eliminated, however each pair is allowed to return for a second and final chance on the next day's show. In the event of a tie-break, each pair must provide another answer, over which they can confer. Each round is treated as a separate contest, with the scores starting afresh from zero each time.
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The winning team also gets to go for the cash jackpot, which entails picking one of three categories and then giving a Pointless answer to whatever the question is. They are given up to one minute to come up with three answers, however they only need one of them to be Pointless to win the jackpot, but even so it's a very difficult endgame and is rarely won. Oddly, whereas the pairs eliminated earlier in the game can return for second try the next day, the pair who reach the final are not allowed to return the next day, regardless of whether they win or not, and immaterial of whether it is their first time on the show.
The winning team also gets to go for the cash jackpot, which entails picking one of three categories and then giving a Pointless answer to whatever the question is. They are given up to one minute to come up with three answers, however they only need one of them to be Pointless to win the jackpot, but even so it's a very difficult endgame and is rarely won. Oddly, whereas the pairs eliminated earlier in the game can return for second try the next day, the pair who reach the final are not allowed to return the next day, regardless of whether they win or not, and immaterial of whether it is their first time on the show.
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 +
Series 2:
 +
 +
The first major change is a reduction from 5 pairs of contestants to 4, apparently because the 'banter' between hosts, and between hosts and contestants, proved so popular in series 1 (no, I'm not too sure how they figured that one out, either). Other than this, round one is identical to the first three rounds of the previous series; everyone gets to give one answer each and the highest-scoring pair are knocked out.
 +
 +
Onto round 2, and they start to shake things up a bit. Sort of. The format is identical, but the contestants are presented with a list of seven options to choose from. Each list, we are told, contains at least one pointless answer (oooooh), but at least one incorrect answer as well (booooo). A new list of 7 is presented after the first three contestants have given their answer. Whilst this change is presumably supposed to trick the viewer into thinking there is more variety going on than there really is, it does given them the opportunity to ask slightly harder questions, as well as to give contestants who have absolutely no idea a chance. (A not too uncommon scenario in the first series would be for a contestant, needing a good answer to stay in, having no idea and either playing it safe or coming up with something ridiculous, neither of which made for particularly exciting telly.) After the second set of answers the highest scoring pair are, as usual, shown the door, and we move onto round three, which for those of you who have been paying attention, is the Head to Head.
 +
 +
Here they have made arguably the most improvement. Rather than the single question, to-and-fro, first-to-100-except-not-if-the-other-team-go-over-by-more format of series 1, we have a best-of-5, where each pair gives one answer and the one that scores lower earns a point. This is quite a clever move on several counts. Firstly, we get more questions, which is always a good thing, especially when in the previous series we might have to watch for five or more minutes as contestants gave answers to just one question. It also makes the round much more dramatic. Once both pairs have given their answer, we have a split-screen Pointless-o-meter.
 +
 +
One pair's answer is checked, and one half of the Pointless-o-meter goes down (or turns into an X, as for any other wrong answer). We then swap to the other team and do the same thing. This makes every question at least a little bit exciting; unlike series 1 where either the first few were pretty uninteresting (because no-one was going to get close to 100 for a while), or the game was (pretty much) over immediately when it became apparent that one pair didn't know anything at all about 'pre-1980 BBC Oxford weathermen'. One benefit that must surely have been felt by the researchers, if not by the viewers (and certainly not by the contestants), is that with only two answers being given to any question, there is much more scope for lists with very few members, some examples of which will show up once the series has aired. Although one downside to this is that occasionally they choose a list where many people will know all the answers, in which case the pair that went first will have a huge advantage.
 +
 +
The team that gets to three points first wins, and goes on to the Pointless final, which is the one round of the show that remains entirely unchanged.
== Catchphrases ==
== Catchphrases ==

Revision as of 17:53, 8 March 2010

Pointless

Contents

Host

Alexander Armstrong

Co-host

Richard Osman

Broadcast

Brighter Pictures for BBC Two, 24 August 2009-

Synopsis

Cross the surveys of Family Fortunes with the inverse scoring of Beat the Nation and you get... well, you get Topranko!, more or less. Or, if you're BBC Two and pitching for the daytime audience, you get this. If it was us, we probably wouldn't tempt fate (and TV critics) by calling it Pointless, though.

So anyway, Endemol (or rather their appointed agents, specifically market research company Redshift Research) has given 100 people, 100 seconds to name as many things as they can in a given category. These categories are fairly varied, although categories relating to countries and their languages, locations, affiliations etc, do seem to appear far more often than any other category. In the studio, the contestants only have to come up with one answer at a time, and (provided it's a valid answer) they will score points, from zero to 100, depending on how many people gave that answer in the survey. The aim is to give the most obscure answers, and thereby receive the lowest score. Ideally, one would give an answer that nobody gave in the survey - a "pointless" answer - thus scoring nothing at all, and incidentally adding £250 to the jackpot (which starts at £1000 and goes up by £1000 each day it remains unwon). The show's round structure changed considerably from series 1 to series 2, although the basic set-up of asking contestants to guess obscure answers from those provided by 100 surveyed people remained the same.

Series 1:

Five pairs start. Each of the first three rounds has the same gameplay: a general category (say, "film" or "politics") is given, to allow each pair to decide which of them will go first in that round. Once the order has been decided, the actual question is given, e.g. "Films directed by Steven Spielberg" or "British Prime Ministers Since 1900". Alexander Armstrong asks the first player in each pair in turn to give an answer fitting that category; a valid answer scores as outlined above, while an invalid answer scores a penalty of 100 points. After the first player from each pair has given an answer, the second player steps forward to give their answer. The player from the pair who gave their answer last in the first section gives their answer first, the player from the pair who gave their answer fourth in the first section answers second and so on, thereby limiting any unfairness resulting from being the last to answer. Once both players in each pair have answered, the pair with the highest score is eliminated, however each pair is allowed to return for a second and final chance on the next day's show. In the event of a tie-break, each pair must provide another answer, over which they can confer. Each round is treated as a separate contest, with the scores starting afresh from zero each time.

Pointless

A wide view of the Pointless set.

After three rounds, the two surviving pairs play the "head to head" round; the scoring is as before, but now conferring is allowed and encouraged. Also the pair who scored lower over the previous three rounds gets to choose one of two categories. (They also get to choose whether to go first or second, though it seems unlikely that a few seconds' extra thinking time would make up for the disadvantage of always having second "pick", so anyone with their wits about them will choose to go first.) The pairs get an equal number of turns, and the round ends when one or both pairs go over 100 points. The higher-scoring team is eliminated and the other wins the "stunning" Pointless trophy.

The winning team also gets to go for the cash jackpot, which entails picking one of three categories and then giving a Pointless answer to whatever the question is. They are given up to one minute to come up with three answers, however they only need one of them to be Pointless to win the jackpot, but even so it's a very difficult endgame and is rarely won. Oddly, whereas the pairs eliminated earlier in the game can return for second try the next day, the pair who reach the final are not allowed to return the next day, regardless of whether they win or not, and immaterial of whether it is their first time on the show.

Series 2:

The first major change is a reduction from 5 pairs of contestants to 4, apparently because the 'banter' between hosts, and between hosts and contestants, proved so popular in series 1 (no, I'm not too sure how they figured that one out, either). Other than this, round one is identical to the first three rounds of the previous series; everyone gets to give one answer each and the highest-scoring pair are knocked out.

Onto round 2, and they start to shake things up a bit. Sort of. The format is identical, but the contestants are presented with a list of seven options to choose from. Each list, we are told, contains at least one pointless answer (oooooh), but at least one incorrect answer as well (booooo). A new list of 7 is presented after the first three contestants have given their answer. Whilst this change is presumably supposed to trick the viewer into thinking there is more variety going on than there really is, it does given them the opportunity to ask slightly harder questions, as well as to give contestants who have absolutely no idea a chance. (A not too uncommon scenario in the first series would be for a contestant, needing a good answer to stay in, having no idea and either playing it safe or coming up with something ridiculous, neither of which made for particularly exciting telly.) After the second set of answers the highest scoring pair are, as usual, shown the door, and we move onto round three, which for those of you who have been paying attention, is the Head to Head.

Here they have made arguably the most improvement. Rather than the single question, to-and-fro, first-to-100-except-not-if-the-other-team-go-over-by-more format of series 1, we have a best-of-5, where each pair gives one answer and the one that scores lower earns a point. This is quite a clever move on several counts. Firstly, we get more questions, which is always a good thing, especially when in the previous series we might have to watch for five or more minutes as contestants gave answers to just one question. It also makes the round much more dramatic. Once both pairs have given their answer, we have a split-screen Pointless-o-meter.

One pair's answer is checked, and one half of the Pointless-o-meter goes down (or turns into an X, as for any other wrong answer). We then swap to the other team and do the same thing. This makes every question at least a little bit exciting; unlike series 1 where either the first few were pretty uninteresting (because no-one was going to get close to 100 for a while), or the game was (pretty much) over immediately when it became apparent that one pair didn't know anything at all about 'pre-1980 BBC Oxford weathermen'. One benefit that must surely have been felt by the researchers, if not by the viewers (and certainly not by the contestants), is that with only two answers being given to any question, there is much more scope for lists with very few members, some examples of which will show up once the series has aired. Although one downside to this is that occasionally they choose a list where many people will know all the answers, in which case the pair that went first will have a huge advantage.

The team that gets to three points first wins, and goes on to the Pointless final, which is the one round of the show that remains entirely unchanged.

Catchphrases

"You just didn't have that pointless [subject] knowledge"

(When demonstrating the wrong answer graphics) "You really don't want to see that..."

"It's good! It's very good!"

Trivia

During the first series, "Central African Republic" appeared as a pointless answer to four separate questions: "Countries beginning with C", "African countries", "French-speaking countries" and "national flags with stars on". And just to rub it in, its capital Bangui was a pointless answer to "Capital cities beginning with B".

Music

Marc Sylvan

See also

Weaver's Week review

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